5 Equipment Slots
Survivors can equip up to 5 simultaneous gear pieces across dedicated body slots:
Helm
Cooldown, Max HP, Range, Status Duration, Projectile Speed
Armor
Damage Reduction, Max HP, Block, Dodge, Regen, Thorns
Gloves
Damage, Crit Chance, Crit Damage, Life on Kill, Shred Chance
Boots
Movement Speed, Dash Cooldown, Damage Reduction, Kinetic Damage
Relic
Magnet Range, XP Gain, Coin Value, Debuff Potency, Knockback
5 Rarity Tiers
Basic
Standard combat surplus. Clean, straightforward stat bonuses.
Magic
Infused hardware providing enhanced utility and damage enhancements.
Rare
High-grade equipment with specialized secondary combat modifiers.
Legendary
Elite gear with heavy stat rolls and synergistic subsystem bonuses.
Ultimate Vibes
Ultra-rare weapon-tailored items featuring game-altering mechanical affixes.
The Cyber Blacksmith (Refactoring & Empowering)
The Cyber Blacksmith allows players to optimize and perfect their equipment builds both in the hangar and inside the Vibe Bazaar:
| Operation | Mechanic | Cost & Rules |
|---|---|---|
| Affix Refactoring | Select a single affix on an item to lock and reroll its stat type and magnitude into another eligible affix for that slot. | Once an affix is selected, future rerolls on that item are locked to that slot. Gold cost escalates with each reroll. |
| Gear Empowering | Empower an item up to 5 times (+5% stat increase per level, up to +25% total stat boost). | Multiplies all existing rolled affix values without modifying the item level. |
Looking for Bazaar Trading & Gear Gambling?
Explore the full Vibe Bazaar marketplace guide, 10-slot stash inventory rules, buyback shelf, and high-tech gear gambling drop rates.
Affix Pool & Magnitude Ranges (40 Total Affixes)
Legendary items roll with a 1.5x multiplier on these base magnitude values:
| Stat Attribute | Base Roll Range | Eligible Equipment Slots |
|---|---|---|
| Max HP | +10 to +30 | Helm, Armor, Boots |
| Damage | +5% to +20% | Helm, Gloves |
| Cooldown | -2% to -5% | Helm, Gloves, Boots, Relic |
| Dash Cooldown | -5% to -10% | Boots |
| Radius | +5% to +20% | Helm |
| Life on Kill | +1 to +2 | Gloves |
| Status Duration | +15% to +40% | Helm |
| Projectile Speed | +10% to +30% | Helm |
| Debuff Potency | +10% to +25% | Relic |
| Knockback | +15% to +40% | Relic |
| Thorns Damage | +15% to +50% | Armor |
| Shred Chance | +10% to +30% | Gloves |
| Kinetic Damage | +5% to +15% | Boots |
| Damage Reduction | +3% to +10% | Armor, Boots |
| Block Chance | +3% to +10% | Armor |
| Dodge Chance | +3% to +10% | Armor |
| HP/sec Regen | +1 /s to +3 /s | Armor |
| Crit Chance | +5% to +10% | Gloves |
| Crit Damage | +20% to +50% | Gloves |
| Speed | +5% to +15% | Boots |
| Magnet Range | +30 px to +80 px | Relic |
| XP Gained | +10% to +25% | Relic |
| Coin Value | +10% to +50% | Relic |
| Projectile Damage | +10% to +30% | Gloves, Boots |
| Area Damage | +10% to +30% | Helm |
| Orbital Damage | +10% to +30% | Helm |
| Melee Damage | +10% to +30% | Armor, Gloves |
| Beam Damage | +10% to +30% | Gloves |
| Channeled Damage | +10% to +30% | Helm |
| Aura Damage | +10% to +30% | Armor, Relic |
| Physical Damage | +10% to +30% | Gloves |
| Fire Damage | +10% to +30% | Helm |
| Cold Damage | +10% to +30% | Helm |
| Electric Damage | +10% to +30% | Relic |
| Acid Damage | +10% to +30% | Relic |
| Void Damage | +10% to +30% | Relic |
| Sonic Damage | +10% to +30% | Relic |
| Energy Damage | +10% to +30% | Gloves |
| Aura Size | +10% to +25% | Relic |
| Channel Move Speed | +15% to +35% | Boots |